🐲
DragonCapsule Trilogy Prequel Chronicles
  • DragonCapsule Trilogy Prequel Chronicles
  • Trilogy No.1. DragonCapsule
    • Volume 1. Incubation
  • 1. Falls To Earth (1.98 million years of the Gamma Era)
    • Orgin of DragonCapsule
    • Falls To Earth
  • 2. The Prequel of Shu Mountain (309 AD)
    • Fall of Ancient-China
    • The Initial Emergence of Mount Shu
  • 3. Appearance of the DragonCapsule (427 BC—Current)
    • Atlantis
    • Mayan Civilization
    • Phantom of the Persian Gulf
    • The Rise of Extraterrestrial-Civilization-Relics
  • 4. 1964 AD
    • Flashback to Lop Nor - 1964
    • Lei Zhenzi - Thunder
    • Fengshen Bang (Gods List)
  • 5. The Iron Curtain Rises
    • Withering Europe (2025)
    • Changes in the Asia-Pacific (2028)
    • Taiwan Strait Crisis (2029)
    • Fuji 1 (2031)
    • The Sinking of Kyushu (2032)
    • Paradise Island Project (2035)
    • A Resurgence Of Waves (2045)
    • Japanese Rafting (2049)
  • Trilogy No.1. DragonCapsule
    • Volume 2. Chaos
  • 6. The Prologue of the Three World Wars
    • The Origin of the Troy Project (2048)
    • World Food Crisis (2050)
    • Ignite Europe (2054)
  • 7. Phantom of War (2055)
  • 8. Resource Distribution (2056)
    • Mount Fuji Project
    • Troy Project
    • Fengshen-bang plan
    • Katyusha Project
    • Dragon Knight
  • 9. Shadows of Heaven (2035)
    • Shadow of heaven
  • 10. World War Three (The First Metaverse World War)
    • World War Three(2055)
  • 11. The Three Principles of the Metaverse
    • The Three Principles of the Metaverse (2064)
  • 12. Black and White
    • Black and White (2095)
  • Trilogy No.1. DragonCapsule
    • Volume 3. Darkness
  • 13. Metaverse flourishes
    • The Ascendancy of Crypto Economy (2009-2109)
    • The Birth of The New God (2039)
    • AtomVerse - SevenFold(2045)
    • Möbius Circle (2048)
    • Data Mining (2068)
    • Time Travel - Laplace's Demon (2078)
    • The Road to Evolution (2085)
    • Metaverse Flourishes (2100)
  • 14. Time Machine
    • Time Machine (2131)
  • 15. Time Ranch
    • Time Ranch (2138)
  • 16. Eternal Night Falls (2148)
    • Wormhole (2140)
    • The Crash of the Digital High Frontier (2142)
    • Revival in the Metaverse (2145)
    • Quiet Storm(2146)
    • Random Seed (millions of years ago)
    • Gentle Night (2148)
  • 17. Breakthrough Quadrant
    • Breakthrough Quadrant (2765)
  • 18. The Truth of Consciousness
    • The Truth of Consciousness (2845)
  • 19. EVE
    • Eve (2912)
  • 20. Eternal Darkness
    • Eternal Darkness (2989)
由 GitBook 提供支持
在本页

这有帮助吗?

  1. 11. The Three Principles of the Metaverse

The Three Principles of the Metaverse (2064)

In 2064, Russia and Japan had become the world's leading metaverse technology powers, providing unlimited digital twin space for human development. On the other hand, the Hyper-Realistic Metaverse technology of Heaven Island brought new problems - an unregulated dark metaverse without any limitations.

Some human beings are no longer able to live in the real world. They are immersed in the borderless dark metaverse, and can no longer distinguish between the real and the illusory world.

Some countries, led by the United States and China, began to sense the danger and enacted related policies in 2063, establishing legal rules for special behaviors that could occur only in the metaverse and building a digital high frontier connected to the Hyper-Realistic Metaverse of Heaven Island to protect the safety of human players.

Some countries headed by the United States and China began to smell the danger, and in 2063, they introduced relevant policies one after another, formulated laws and regulations for special behaviors that could only happen in the Metaverse. and built A digital high frontier between the real world and Hyper-Realistic Metaverse of Heaven Island, legislated to keep human players safe.

In 2064, the designer of the metaverse digital high frontier theory, WING LEE, first proposed the "Three Principles of the Metaverse":

【Three Principles of the Metaverse】

Principle One: WHO AM I - Players should be able to understand in real time that they are in the metaverse.

Principle Two: WHERE AM I - Players should be able to freely exit the metaverse environment and return to the real world unconditionally.

Principle Three: ACT AS IN THE REALWORLD - Players must not directly or indirectly harm themselves or others in the real world while in the metaverse environment.

上一页World War Three(2055)下一页Black and White (2095)

最后更新于1年前

这有帮助吗?

Page cover image